Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
Posted: 25/11/2012, 2:32
Perché giocando le partite nell associazione non mi incrementa i soldi virtuali a fine gare??
hall of fame
https://oldforum.playitusa.com/
Gameplay
Difficulty - All-Star
Game Style - Simulation
Game Speed - 55
Quarter Length - 12 Minutes
Sim Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Shooting Type - User Timing (Personal Preference)
FT Shooting Type - Real Player %
Free Throw Difficulty - 80
My Controller:
Automatic Shot Contest - Intense-D
Defensive Assist Strength - 50 (Personal Preference)
Coach Profiles (For all Teams)
Run Plays - 0 (Makes the CPU run plays on offense, instead of relying on isolation and freelancing)
Fast Break - Make the following changes to all teams. Format will be (Default / New), so when a team's default value is within the range shown on the left, change that value to the one on the right. These changes should greatly improve the realism of the AI fast-break:
75-100 / 30
50-74 / 25
25-49 / 20
Less than 25 / 15
While the sliders below are the "final set", that does not mean that there won't be small updates in the future. If there are any noticeable problems that need addressed, be sure to report them here!
User vs. CPU Sliders
If there is only one value listed, it applies to both User and CPU. If there are two values, they will be in User/CPU format.
Offense
Inside Shot Success - 44/47
Close Shot Success - 46/50
Mid-Range Success - 49/52
3PT Success - 46/53
Layup Success - 50
Dunk In Traffic Frequency - 35
Dunk In Traffic Success - 47
Pass Accuracy - 50
Alley-Oop Success - 47
Contact Shot Success - 52
Defense
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength TAKEOFF - 100
Layup Defense Strength RELEASE - 65/65
Jump Shot Defense Strength GATHER - 100
Jump Shot Defense Strength RELEASE - 65/65
Help Defense Strength - 75
Steal Success - 52
Attributes
Quickness - 37/31
Vertical - 45/40
Strength - 50/45
Stamina - 50
Speed - 37/31
Durability - 50
Hustle - 87/26
Ball Handling - 45/39
Hands - 55/45
Dunking Ability - 48/43
On-Ball Defense - 55/50
Stealing - 55/50
Blocking - 67/57
Offensive Awareness - 50/70
Defensive Awareness - 100
Offensive Rebounding - 55/45
Defensive Rebounding - 59/51
Consistency - 25/75
Fatigue Rate - 55
Injury Frequency - 75
Injury Severity - 50
Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 64
Post Shots - 76
Attack the Basket - 23
Look for Post Players - 100
Throw Alley-Oops - 49
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 55/44
Go For On-Ball Steals - 50/50
Contest Shots - 65
Backdoor Cuts - 5
Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 75
Reaching Foul Frequency - 75
Shooting Foul Frequency - 95
Loose Ball Foul Frequency -100
CPU vs. CPU Sliders
Only the CPU value is listed, for obvious reasons. Any sliders not mentioned remain the same as the "User vs. CPU" slider set.
Attributes
Hands - 50
Association Mode
These sliders are for Offline Association mode only. In my opinion, these give the best results by far. Any sliders not mentioned remain the same as the User/CPU or CPU/CPU slider sets above.
Game Options (Press Y/Triangle at the Team/Jersey selection screen)
Game Speed - 55
Player Speed - 38
Attributes
Speed - 50/45
Quickness - 50/45
Durability - 50
Injury Frequency - 40 (Any higher results in too many sim injuries)
Injury Severity - 0 (Makes it so the majority of injuries are minor)
Certo le sto usando ma aspetta la patch... potrebbe cambiare un po' di cose e rendere le sliders "sbagliate".ghista wrote:vanno bene ste sliders per 360? che voglio farmi una bella associazione con i Magic
Puoi modificare la difesa sui pick n roll nelle impostazioni difensive, altrimenti bisogna lavorare sulle slidersCandyman wrote:Ciao, volevo chiedere, come si fa a rendere la difesa dell'User un pochino più realistica e attiva?
Nel senso, per esempio sul P&R, il difensore del bloccante aiuta, il difensore del portatore cerca di passare sul blocco, il rollante, appunto, rolla e non c'è aiuto dal lato debole, nè da un ipotetico terzo uomo sul lato forte...il rollante si trova sempre solo sotto canestro, riceve e schiaccia o appoggia per 2.
L'unica cosa che si riesce a fare è un cambio sistematico su tutti i blocchi, ma non è proprio il mio ideale di difesa sul P&R...pensate che aumentando la consapevolezza difensiva il mio team farebbe meglio? Oppure influirebbe solo sulla difesa sul pallone?
Grazie.
Si,le patch che vanno a modificare il gioco sono tutte automatiche,quindi appena metti il disco dovrebbe arrivarti in automatico la notifica.Dwyane3 wrote:questa patch che deve uscire come si mette? è in automatico dai server 2k oppure no?
Conviene aspettare l'aggiornamento delle sliders post-patch. Appena ho notizie le metto nel topicThe Freak wrote:Scorpyon hai già provato le sliders anche con la nuova patch?