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NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
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andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
preso
27 € + 9 di spedizione
27 € + 9 di spedizione
- Scorpyon
- Pro

- Posts: 6178
- Joined: 29/11/2005, 11:39
- NFL Team: Oakland Raiders
- NBA Team: Raptors (NBA), TarHeels (NCAA)
- Location: Roma
- Contact:
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
Ecco qui le nuove sliders Post-Patch
NBA 2k13 "The Eccentric Edition" All-Star Slider Set
Latest Update: December 2nd, 4:34 AM - Version 3.0.1 (POST-PATCH)
What's New: In Version 3.0, minor updates have been made across the board. As a result of the patch, fastbreaks are no longer an issue and therefore no longer need to be accounted for with slider changes. Rebounds have also been fixed, and therefore only the All-Star AI boost needs to be accounted for.
Gameplay
Difficulty - All-Star
Game Style - Simulation
Game Speed - 53
Quarter Length - 12 Minutes
Sim Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Shooting Type - User Timing (Personal Preference)
FT Shooting Type - Real Player %
Free Throw Difficulty - 80
My Controller:
Automatic Shot Contest - Intense-D
Defensive Assist Strength - 30 (Increase if you need more help with on-ball defense)
Coach Profiles (For all Teams)
Run Plays (When using a roster without Vannwolfhawk's Playbooks) - 0
Run Plays (When using a roster with Vannwolfhawk's Playbooks) - 100
Fastbreak - Default (The patch has seemed to eliminate the fastbreak issue, so I suggest leaving this at your roster's default value)
While the sliders below are the "final set", that does not mean that there won't be small updates in the future. If there are any noticeable problems that need addressed, be sure to report them here!
User vs. CPU Sliders
If there is only one value listed, it applies to both User and CPU. If there are two values, they will be in User/CPU format.
Offense
Inside Shot Success - 45/46
Close Shot Success - 46/49
Mid-Range Success - 49/50
3PT Success - 47/52
Layup Success - 50
Dunk In Traffic Frequency - 35
Dunk In Traffic Success - 47
Pass Accuracy - 50
Alley-Oop Success - 47/48
Contact Shot Success - 55
Defense
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength TAKEOFF - 85
Layup Defense Strength RELEASE - 100
Jump Shot Defense Strength GATHER - 75
Jump Shot Defense Strength RELEASE - 100
Help Defense Strength - 80
Steal Success - 51
Attributes
Quickness - 37/31
Vertical - 50/45
Strength - 50/45
Stamina - 50
Speed - 37/31
Durability - 50
Hustle - 87/26
Ball Handling - 50/35
Hands - 55/50
Dunking Ability - 45/40
On-Ball Defense - 50/45
Stealing - 55/50
Blocking - 70/65
Offensive Awareness - 50/75
Defensive Awareness - 70
Offensive Rebounding - 55/50
Defensive Rebounding - 55/51
Consistency - 25/75
Fatigue Rate - 55
Injury Frequency - 75
Injury Severity - 50
Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 63
Post Shots - 80
Attack the Basket - 20
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 85/45
Go For On-Ball Steals - 49/50
Contest Shots - 65/65
Backdoor Cuts - 5
Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 90
Reaching Foul Frequency - 70
Shooting Foul Frequency - 95
Loose Ball Foul Frequency -100
Association Mode
These sliders are for Offline Association mode only. In my opinion, these give the best results by far. Any sliders not mentioned remain the same as the User/CPU or CPU/CPU slider sets above.
Game Options (Press Y/Triangle at the Team/Jersey selection screen)
Game Speed - 55
Player Speed - 38
Attributes
Speed - 50/45
Quickness - 50/45
Injury Frequency - 40 (Any higher results in too many sim injuries)
Injury Severity - 0 (Makes it so the majority of injuries are minor)

- The Freak
- Rookie

- Posts: 308
- Joined: 01/11/2009, 13:51
- MLB Team: Seattle Mariners
- NFL Team: Seattle Seahawks
- NBA Team: Seattle SuperSonics
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
I roster Vannwolfhawk che consiglia l'utente che ha fatto queste sliders sono ahimè disponibili solo per Xbox.
Comunque io consiglio a tutti di usare queste sliders appena postate da Scorpyon perchè secondo me sono le migliori in circolazione.
Comunque io consiglio a tutti di usare queste sliders appena postate da Scorpyon perchè secondo me sono le migliori in circolazione.
-
andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
GAMEPLAY
Improved AI rebounding logic to balance out offensive rebound frequency.
Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
Long range passes are now less accurate and will result in more fumbled and missed catches.
Passing successfully out of a double team has been tuned to be slightly more difficult.
Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
AI now only calls for a full court press in appropriate situations (i.e. late in the game).
Addressed two dunk animations that were not counting for a score when they were converted.
Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
Fixed a rare issue where a traveling violation would be called on a pass fake.
Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
A number of other smaller changes have been made to address issues and enhance the user experience.
Tuned three-point percentage.
GENERAL
NIKEiD shoes will now appear properly in-game after being equipped to a player.
Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
Changed the difficulty settings for all of the seeds in MyTEAM.
(360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
(Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
(Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
porca puttana, hanno rimediato, ma sticazzi, fino all'uscita che cosa hanno fatto ?
scorpyon, ti vedo abbastanza ferrato
qualche linketto per i psicopatici delle fascette e delle scarpe ce l'hai ?

Improved AI rebounding logic to balance out offensive rebound frequency.
Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
Long range passes are now less accurate and will result in more fumbled and missed catches.
Passing successfully out of a double team has been tuned to be slightly more difficult.
Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
AI now only calls for a full court press in appropriate situations (i.e. late in the game).
Addressed two dunk animations that were not counting for a score when they were converted.
Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
Fixed a rare issue where a traveling violation would be called on a pass fake.
Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
A number of other smaller changes have been made to address issues and enhance the user experience.
Tuned three-point percentage.
GENERAL
NIKEiD shoes will now appear properly in-game after being equipped to a player.
Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
Changed the difficulty settings for all of the seeds in MyTEAM.
(360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
(Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
(Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
porca puttana, hanno rimediato, ma sticazzi, fino all'uscita che cosa hanno fatto ?
scorpyon, ti vedo abbastanza ferrato
- Scorpyon
- Pro

- Posts: 6178
- Joined: 29/11/2005, 11:39
- NFL Team: Oakland Raiders
- NBA Team: Raptors (NBA), TarHeels (NCAA)
- Location: Roma
- Contact:
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
PC? Non sono ferratoandreaR wrote:scorpyon, ti vedo abbastanza ferratoqualche linketto per i psicopatici delle fascette e delle scarpe ce l'hai ?
![]()
Vi posso consigliare le sliders ma altri elementi li lascio volentieri ad "altri"

- dOkancesco
- Rookie

- Posts: 419
- Joined: 15/10/2011, 21:07
- NBA Team: Miami Heat
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
io continuo ad usarle quelli di mkharsh33, ottime anche post patch, roster consiglio questo > http://www.operationsports.com/forums/n ... -file.html
che ha precisamente questo:
-Multiple Colorways
-Updated Player Jersey Numbers (11/18)
-All Jerseys Unlocked
-Missing Rookies w/correct info
-Up to Date Transactions
-Accessory Colors Correct
-Re-vamped Sig Skills (check Hyperballers21 Sig Skill Thread)
-Re-vamped Sig Shots (for those who needed it)
-Accessories Done
-Missing Players (look a likes for those who are not on the game)
-Some Body Type Changes (i.e. Lebron n others)
-Shoe Brand Changes (most done i.e westbrook, perkins, beasley n others... still a WIP)
-Ratings/Tendencies/Hot Spots Done!! (ALL CREDIT TO PJT)
-Lakers coaching change (Mike D'Antoni)
-Vannwolfhawks Playbooks (NOW AVAILABLE)
-100% Accurate Contracts (work in progress) (ALL CREDIT TO Twista209)
versione xbox 360 ma da inserire offline perchè è pesantemente editato in hex e su 2kshare questo tipo di file risultano corrotti, davvero un gran bel roster.
che ha precisamente questo:
-Multiple Colorways
-Updated Player Jersey Numbers (11/18)
-All Jerseys Unlocked
-Missing Rookies w/correct info
-Up to Date Transactions
-Accessory Colors Correct
-Re-vamped Sig Skills (check Hyperballers21 Sig Skill Thread)
-Re-vamped Sig Shots (for those who needed it)
-Accessories Done
-Missing Players (look a likes for those who are not on the game)
-Some Body Type Changes (i.e. Lebron n others)
-Shoe Brand Changes (most done i.e westbrook, perkins, beasley n others... still a WIP)
-Ratings/Tendencies/Hot Spots Done!! (ALL CREDIT TO PJT)
-Lakers coaching change (Mike D'Antoni)
-Vannwolfhawks Playbooks (NOW AVAILABLE)
-100% Accurate Contracts (work in progress) (ALL CREDIT TO Twista209)
versione xbox 360 ma da inserire offline perchè è pesantemente editato in hex e su 2kshare questo tipo di file risultano corrotti, davvero un gran bel roster.
- Chosen1
- Newbie

- Posts: 8
- Joined: 16/10/2012, 15:39
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
Qualcuno sa dirmi perché quando gioco l associazione non mi aumentano i vc quando vinco le gare? È neanche quando gioco le partite veloci. GRAZIE.
- Chosen1
- Newbie

- Posts: 8
- Joined: 16/10/2012, 15:39
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
@Scorpyon
Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 63
Post Shots - 80
Attack the Basket - 20
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 85/45
Go For On-Ball Steals - 49/50
Contest Shots - 65/65
Backdoor Cuts - 5
Quelle per utente, se non sono doppie, rimangono a 50 giusto?
Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 63
Post Shots - 80
Attack the Basket - 20
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 85/45
Go For On-Ball Steals - 49/50
Contest Shots - 65/65
Backdoor Cuts - 5
Quelle per utente, se non sono doppie, rimangono a 50 giusto?
-
andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
procedimento ?dOkancesco wrote:io continuo ad usarle quelli di mkharsh33, ottime anche post patch, roster consiglio questo > http://www.operationsports.com/forums/n ... -file.html
che ha precisamente questo:
-Multiple Colorways
-Updated Player Jersey Numbers (11/18)
-All Jerseys Unlocked
-Missing Rookies w/correct info
-Up to Date Transactions
-Accessory Colors Correct
-Re-vamped Sig Skills (check Hyperballers21 Sig Skill Thread)
-Re-vamped Sig Shots (for those who needed it)
-Accessories Done
-Missing Players (look a likes for those who are not on the game)
-Some Body Type Changes (i.e. Lebron n others)
-Shoe Brand Changes (most done i.e westbrook, perkins, beasley n others... still a WIP)
-Ratings/Tendencies/Hot Spots Done!! (ALL CREDIT TO PJT)
-Lakers coaching change (Mike D'Antoni)
-Vannwolfhawks Playbooks (NOW AVAILABLE)
-100% Accurate Contracts (work in progress) (ALL CREDIT TO Twista209)
versione xbox 360 ma da inserire offline perchè è pesantemente editato in hex e su 2kshare questo tipo di file risultano corrotti, davvero un gran bel roster.
-
ste001
- Rookie

- Posts: 298
- Joined: 25/09/2010, 21:13
- NBA Team: Toronto Raptors
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
o cerchi per gamertag nel 2kshare il nick iReP PHiLLYx89 oppure scarichi il file dal topic e segui questa guida: http://www.operationsports.com/forums/n ... r-usb.html
-
andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
pensavo di aver fatto l'affare e invece stavo prendendo il 2k12 a 34 €
fortuna me ne sono accorto, cmq ormai non si può tornare indietro, su amazon c'è:
http://www.amazon.it/NBA-2K13-Dynasty-E ... 333&sr=8-2
http://www.amazon.it/NBA-2K13-Star-Edit ... 333&sr=8-1
http://www.amazon.it/Microsoft-NBA-2k13 ... 333&sr=8-3
a parte per il prezzo mi ispira quello spagnolo con m.gasol, la domanda è sempre quelle, le scritte si convertono in italiano o rimangono in spagnolo ?
altrimenti fra le altre due c'è differenza ?
fortuna me ne sono accorto, cmq ormai non si può tornare indietro, su amazon c'è:
http://www.amazon.it/NBA-2K13-Dynasty-E ... 333&sr=8-2
http://www.amazon.it/NBA-2K13-Star-Edit ... 333&sr=8-1
http://www.amazon.it/Microsoft-NBA-2k13 ... 333&sr=8-3
a parte per il prezzo mi ispira quello spagnolo con m.gasol, la domanda è sempre quelle, le scritte si convertono in italiano o rimangono in spagnolo ?
altrimenti fra le altre due c'è differenza ?
-
ste001
- Rookie

- Posts: 298
- Joined: 25/09/2010, 21:13
- NBA Team: Toronto Raptors
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
il gioco é multilingua, per cui dovunque lo prendi sei a posto
-
andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
olèèèèè vamos =)
- Chris Webber
- Newbie

- Posts: 30
- Joined: 14/11/2009, 12:45
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
oggi non riesco proprio a giocare alla mia carriera.. non riesco a caricare i server 2k e così non posso giocare! a qualcun altro succede?
-
andreaR
- Pro

- Posts: 10494
- Joined: 03/02/2009, 17:22
- NFL Team: Jeremy Schokey
- NBA Team: New York Knicks
- Location: Romagna che non è emilia
Re: NBA 2k12 - Michael Jordan, Magic Johnson e Larry Bird
per noi si lascia tutto 50 ?Scorpyon wrote:Ecco qui le nuove sliders Post-Patch![]()
Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 63
Post Shots - 80
Attack the Basket - 20
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 85/45
Go For On-Ball Steals - 49/50
Contest Shots - 65/65
Backdoor Cuts - 5
)